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package mygame.controllers;

import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.RigidBodyControl;

/**
 *
 * @author Tsuyoshi
 */
public class CoinControll extends RigidBodyControl
implements PhysicsCollisionListener {

    public CoinControll(CollisionShape shape, float mass) {
        super(shape, mass);
    }

    
    @Override
    public void collision(PhysicsCollisionEvent event) {
        
    }
    
}
